hello and welcome to another episode of game creator tips and tricks this time
we'll learn how to use the fantastic new and overhaul tool the jesters and stapes
let's first understand the difference between them a gesture is a simple
animation that is played only once for example waving a hand painting of an
object or even throwing a punch States on the other hand are animations that
keep playing over and over again for example sitting on a chair would be
a state in this episode we'll see how to make a character sit on a chair using
both States and gestures let's open up the game creator toolbar and click on
the create player button we'll also create a trigger object that when we
press the key return the player will sit down
this trigger will fire an action which at the same time we'll call the
character state action as we can see the character state action has a set of
properties that allow you to customize the transition between the current state
and the next one for now we'll leave those properties as they are
and we'll focus on creating the state to create a state is as easy as to
right-click on the project panel and select create game creator characters
simple state simple states are states that only accept just one looped
animation for more information about States see the documentation link in the
description let's name the state setting
we have already downloaded a couple of animations from example with the sitting
animations let's make sure these animation and setup as humanoid in the
rig settings drag and drop the animation from the project panel to the state
field now all that's left to do is to tell the character state action which
state we want to play by dragging and dropping the state onto the
corresponding field if we hit play we will see that as soon as we press the
return key the character will smoothly sit the problem is that this animation
does look a little bit robotic to solve this we can make the character
use a sitting gesture to match the transition between the current state and
the sitting one doing so it's as easy as creating a gesture action on top of this
state then we'll drag and drop the other animation from example and we'll add
some time padding between the gesture and the state transition using the
wait action
let's get play again and see the result here we have it feel free to experiment
and play with different properties if you feel brave enough try creating a
locomotion state using your own animations you can download game creator
from the unity asset store Cheers

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