Can a game work if it's borrowing a ton of ideas from an older game that you have
the best childhood memories of?
Parkitect answers that question with a resounding yes!
Adopting a ton of mechanics from RollerCoaster Tycoon, Parkitect, really brings me back.
I remember playing RollerCoaster Tycoon for an entire weekend while my parents were out
of town.
Probably solidifying my love for computers and my ability to sit in front of one for
an inhuman amount of time.
Anyway, Parkitect feels comfortable.
Part of that is the fact that so many of the mechanics are ripped right from that game
I hate I have to keep bringing up.
It's so much like playing RollerCoaster Tycoon you might forget that it's not.
But, even though Parkitect is building on a long established franchise there are some
improvements.
The most obvious one you've probably already noticed, the graphics.
Parkitect has a nice clean modern look.
The rides animations are crisp!
The menus follow on that same look which make them very pleasant to use.
You quickly become acclimated to searching for items and it's great the menu slides
out of the way when you're trying to place an object.
Parkitect even has this great eyedropper tool to select items quickly so you can place them,
making it so you don't even have to think about what trashcan you were placing in the
park the entire time.
Of course the old standards are here for you to change the ride's color and music.
There's also some really slick views that help you build the coasters.
You can see g-forces, airtime, velocity, and scenario rating.
Even though the UI is quite good building underground can be a bit of a pain in the
ass.
It's the one area where the UI offers no help.
You can move the platform you're building up and down easily but it's so difficult
to determine where it is.
It's especially difficult to line up underground pathways and Parkitect has a building UI that
it wants you to use over using the mouse but it isn't any better.
Giving the player the ability to move through each layer would have been a lot easier.
The system for building your coaster is the traditional style though where you place it
piece by piece.
Which will feel at home for old timers but newcomers will have a small learning curve.
Expect to ruin a couple and get frustrated with trying to line up that last piece of
your monorail so it can enter the station at the same height.
But, there are plenty of pre built coasters if you would rather not bother.
There's good diversity between cheap, expensive, simple, and complex.
Really the entire blueprint system is a dream.
Select a prefab item and plop it down!
It also nicely separates the game between maintaining a park and building coasters.
Depending on your mood you could jump into a game create a coaster and save it for later.
Right now the prefabs in the game are a bit limited but Parkitect comes with Steam Workshop
support and there's already a wealth of items there.
To me this is the biggest seller because there's only so many coasters I'll be able to build.
I really was getting frustrated trying to get a monorail around my park.
I'm not the type of player to go super deep getting my hands dirty building a full coaster
with a hundred different colors or with a theme.
However, the ones in the steam workshop are great!
You can tell the creators put a ton of effort into them and they look amazing in game.
The simulation of people works as you would expect.
People will use benches right next to the food stalls to eat.
They will walk down pathways where nothing is, even if they're carrying a map so you
do need put up signs that block their path.
Employees need their own paths to get around to keep the magic alive.
Hide them behind walls or for an added expense, go underground!
Side note, I have high praise for Parkitect's system for raising and lowering the terrain
level.
This is amazing work!
How it will automatically place pathways and coasters underground is incredible.
But now I really need an undo because this is messy.
Moving on, Parkitect does have a campaign mode of twenty six levels.
It's fairly straightforward with different layouts where you need to build a theme park
and get the required amount of visitors.
As you complete the levels the game makes them available in sandbox mode.
It's all fairly clear-cut and will provide a nice introduction for new players.
Pros will probably speed through them though.
The campaign can feel a little drawn out though.
Each level will take a lot longer than you expect.
That's because even at the fastest time setting the game feels slow.
When you end up using all your funds building a coaster you'll be forced to wait around
as your money rolls in.
This goes against the expectation of a sim game where at maximum speed the game should
whip by so fast that any positive or negative outcome is amplified.
The possibility of being punished for going at maximum speed is what keeps you on your
toes.
The question is, did I make all the right moves to allow me to speed the game up.
There's no reason to make the player wait if they've nailed it.
This issue is magnified if you're only using prefab coasters since you could design a coaster
while you wait for your guests to give you their money.
This has the side effect of of disrupting your attention.
Normally sim games are so absorbing that you lose track of time.
However, in Parkitect, you can feel the time slowly drag on as you wait for money.
Don't expect to feel that "one more turn" feeling because during those lulls you'll
feel fine quitting and coming back later.
It's a big departure from what I expected.
It was even more obvious after I played with unlimited cash and definitely did lose track
of time.
Overall Parkitect is good and I like it.
The early access period was kind to it.
I expect it to expand more as time goes on.
If you're wondering where the hell the coaster cam is well, there isn't one.
But, there is already a mod for it which makes me hopeful.
There's enough people invested and creating for this game.
I expect fans of the genre will be happy.


For more infomation >> Randall RD45 + Celestion V30 & G12T - Review - Duration: 5:42. 
For more infomation >> Rechargeable Green Laser Pointer 303 10000mw Review & Unboxing in Urdu/Hindi | Burning Laser Pointer - Duration: 7:19. 


For more infomation >> কিছু গুরুত্বপূর্ণ কথা মন দিয়ে শুনবেন প্লিজ || Income review is technolog - Duration: 1:26. 

For more infomation >> Lakme Perfecting Liquid Foundation|Affordable Foundation|Review & Demo|Beauty Sheuty - Duration: 7:47. 
For more infomation >> Moto3 2018 Review - Duration: 15:40. 

For more infomation >> Youtube Rewind 2018 Indonesia - RISE | Review + Reaction - Duration: 14:15. 

Không có nhận xét nào:
Đăng nhận xét