Red Faction 2 at times can be explosive.
At times it can be tense.
And at times it can be a bit of a mess.
Running through science labs, grenade launcher in hand, desperately trying to reach that next
checkpoint before some strange mutated soldier kills you, is a lot of fun.
But what lets the game down, is that there's just not enough of it!
On lower difficulties, it can be completed in around 5 hours, which is a shame because
anything good or interesting that the game has to offer, doesn't stick around for long
enough to make it memorable.
Take the plot for example.
Unlike the original, which took place on Mars- here the whole thing is on Earth.
You play as a demolition expert in a group of six nano enhanced supersoldiers.
After being betrayed, you turn rebellious and join up with the revolutionary group Red
Faction, to overthrow the government.
Now that's a good idea for a story.
And the six supersoldiers, each with their own specialities and boasting voice actors
such as Lance Henriksen and Jason Statham, provided the opportunity to add some real
personality.
They all have cool designs but none of them are given enough attention or enough moments
to shine.
By the end, all you want to know is more about them.
A few extra missions alongside them would have helped a lot.
But at least you can rely on them to do some of the work for you.
From the start, the game throws you right in at the deep end, with little in the way
of plot or exposition.
It's only after the first level that things start to make a bit more sense.
When you're on foot, you have a pretty impressive amount of fire power.
There's a whole assortment of guns, and being the demolitions expert, you even start off
with the grenade launcher.
Usually in games you have to work your way up to this kind of heavy weaponry, but here-
it's yours right from the get go.
Which as it turns out is a relief, because the explosive weapons are not only the most effective, they're
also the most satisfying to use.
A lot of the bullet guns, like the Uzi or the machine gun, feel weak in comparison.
Sometimes, it's even hard to tell that these guns are even doing anything, particularly
in hard mode and particularly with the weapons that have virtually no recoil.
Most of the guns do come with both a primary and secondary fire mode, which gives a few
more options in a fight and lets you play around with them a bit more.
Jason Statham plays as the driver of the group, so whenever you're with him, you're usually
in some kind of turret, whether it's in a tank or on a gunship.
There's also a few other sections like this when you're in control of a vehicle and these
set pieces break up the levels quite nicely- in particular the mechanised armour sections.
The game for the most part isn't that difficult, once you get the hang of what needs to be
done.
Sometimes the best tactic is to hold back and be ultra cautious, whereas other times
this doesn't help as the enemy keep respawning in, so it's best to just make a mad dash for
it and hope to make it in one piece.
Wow gun in one hand, grenade with the other.
Now THAT is impressive.
Once again, you can blow up certain walls and create shortcuts, but for the most part
it's very scripted and completely underutilised, so much so it's hardly worth even mentioning
as a feature.
However the game does come with multiple endings depending upon your level of heroism at the
end.
So by doing things like killing civilians is obviously bad for your heroism.
But by doing bonus objectives and by completing moments of heroism, it will increase your
chances of getting the best ending.
Who knows?
Maybe the latest Call Of Duty game got the idea for heroic moments from Red Faction II.
Probably not.
The PS4 version of the game is pretty much identical to the original PS2 version, although
it can now be played in 1080p and comes with a full set of trophies including a platinum.
Although again, just like in Red Faction one on the PS4- completing the game in hard doesn't
unlock the trophies for completing it in normal and easy, which is... no.
Don't do that.
There is a local multiplayer, for up to four people split screen, plus some good customisation
options for any bots that you may want to play with, including sliders for aggressiveness
and camping tendency.
It's a bit of fun and I'm sure nostalgic for some people.
Obviously though, no online play.
Red Faction II has some good moments.
But overall, it just doesn't have that same impact, inspired locations or dark atmosphere
that the first game had.
As always, thanks for watching.
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