Hi guys! Welcome back to my channel and today we are looking at Awakened Karl.
He has finally awakened and his design is really amazing.
He's one of those heroes that actually have a complete design change.
So let us take a look at his skills. He has changed quite a bit.
He lost his 4-Man AOE immunity but for his passive he gains Chain Effect.
Chain Effect still keeps that signature every 3rd attack,
he deals damage so in this case it is 100% physical damage two times
which means 200%, pierces, critical, decrease buff duration by 2 turns across the board.
So it's not just to a single target.
He also has damage transfer.
Her survives on 1 HP and gets 7 void shields.
Then he has Damage Transfer. So what is Damage Transfer?
It actually transfers damage received to
another enemy that the damage transfer debuff is applied to so the debuff is
only I'm not sure if it can be removed by other means but it will be removed
when damage is transferred to the target which means it is a hundred
percent reflect, which means he has seven reflect shields and he won't get any damage.
However he only gets the shield when he attacks so this means
his lethal needs to be pretty high. He needs to keep moving and
this ties in very well with his Chain Effect okay so overall, you need him
to keep moving in order to do the Damage Transfer because if it doesn't move he
doesn't get the reflect shield, which means he'll get damaged very easily.
So, for his first skill Chain Suppression, deals 100% to 4 enemies 2 times, ignore defense
deals additional 2500 fixed damage and decrease bath duration by 3 turns.
So a lot going on. Pretty strong. Looks pretty strong.
Shackled Grave, deals 90% 3 times and pierces and crit.
I think this is another strong skill with piercing and crit.
This completely bypasses Clemyth because it is a piercing AOE.
Finally, his awaken skill Chains of Ruination. Deals 110% 3 times, pierces and crit as well.
So, pretty similar. Both Shackled Grave and Chains of Ruination.
Quite empty however if you do unlock his explosive item, stage one actually gives
both of those skills randomization of formation position, which I think I'm
not sure why they need it on both skills but I guess it is a good addition
and for stage 2 and 3, it actually increases counter in total by 80%
So he has very very high innate counter on top of your masteries
he's probably gonna reach 90-100% counter already
on his own without even equipment. His stage 3 also gives him burn resist
by 90% which is great because
this won't let his HP be reduced so quickly due to burn and you can save one
special trait slot. So we're gonna go into arena as usual. Check him out in arena.
Currently I'm still not too sure what is the best build but
I think these are decent. Let's take a look at the champion's build.
Basically increase counter, increase lethal, increase Electrify resist.
Lethal, speed damage, reflect immunity.
He won't take damage exceeding 30 percent.
Second one has no Kyle yet.
Third one.
So this is a guardian ring 34% chance to reduce.
Speed, lethal, debuff resist okay. So Lethal is very important.
I'll show you guys mine and I'll explain some stuff okay so double speed double counter of course
So guardian ring I think is very important I feel that
Guardian ring is gonna make a very very strong comeback so you guys have to keep
storing up on Guardian ring now because 7 times is gonna be something okay
definitely gonna be something especially if you pair it with agility and I think
For Kyle, guardian ring and agility is gonna be a very insane combo. Why?
Agility allows him to only take one damage so let's say he have seven turn agility,
You are only gonna touch him once to get down his shield.
And you do realize that he also have a seven reflect shield once he gets damaged.
So if you have seven void shields initially, and you have agility
You need to touch him seven times before he gets damaged and this is gonna prolong
his life a lot a lot a lot. And after that once he start getting
damaged or rather he will be applying the damage transfer across the
whole enemy field already. Once he starts getting damaged, the enemies will
start getting damage as well right and this at this point he's still not receiving
any damage because of all the damage transfers available.
Then when he hits one HP he gets back seven void shields. I mean it's just so many.
He's gonna be immune for seven times seven times seven times like 21 times.
Plus seven okay 21 times okay theoretically theoretically
That's provided that agility doesn't go down so fast.
The second accessory I think is very good on him will be the Gelidus Might.
Because if you unlock it to 100% with the Guardian ring every third attack he is going to reduce
three turns of your enemy buff instead of two and this is a huge huge difference made.
Every 3rd attack, he'll reduce 3 turns and Silvesta on the opponent team is going to go down
just like that okay it's just he's gonna be destroyed very very easily
Furthermore I think another good
accessory which is also on rate up now is the awakening gauge charge block.
Probably with his counter he can very easily be blocking opponent
and slowing them down with his block if he does have the accessory.
So these are some of the accessories that I do feel that is going to be very viable on Kyle.
What I do not feel is good on Kyle. Actually some of the players are using
the only-take-up-to-35%-max-HP kind of thing. This definitely prolongs his
survivability however I'm thinking if this will actually reduce his damage reflected,
damage transfer because you want him to take a lot of damage and
hit it back so if this is going to reduce the damage he takes then the
damage output he reflects back is going to be lesser as well so I'm not
too sure even though it's good for his survivability but I'm not
too sure if it is really the best to match up with his passive
So I still think that agility and guardian ring is gonna be a very sick combo
which I personally would go for if I do have agility rings okay so yeah that's my analysis on Kyle
We are gonna do three runs to see how he goes. So far from
what I have tested prior to recording this video
his performance is quite mixed to me so I'm not too sure.
I don't have reflected immunity on him and I know that I gave him a chance
to attack twice on basic attack I think clearly that doesn't work here.
It's not that you increase the number of times he hits and that would trigger his third
attack so you saw just now that his third attack is actually pretty painful.
He just needs to keep going. Keep doing speed attacks. Keep doing counter attacks that will
make him really really problematic to deal with meanwhile Sylvester is hitting hard as well.
So it's very tricky right now the meta, the Arena meta. Even I myself I'm not too
certain who is really that strong.
I mean I can all I am just hoping for the best, hoping I don't die.
I would have to say that the formation change ability it's going to come in
pretty handy oh wow okay
So, after this video I'll be having another video on his dungeon and I think
from the dungeon video we can see his damage transfer even clearer
Overall, I think in arena is very hard to keep up with what's going on like honestly.
Now we're back to Rin versus Rin and so yeah I was gonna say that I don't think
Kyle is a game changer by any means. I don't think he is those heroes that
live to the end so okay. Sadly I lost
Whoa I'm fighting my guildee.
I'm gonna show this to my guild later.
I mean my guildmate not my guildee.
Hopefully I don't, don't have a bad loss.
Maybe after this round I'm gonna change Kyle's accessory I'm gonna
try to give him the Gelidus' might okay so it's at 70% so I hope it helps.
Seeing the every 3rd attack reducing buff duration by two times it's really really something.
So Kyle's HP is down to one pretty easily because he hasn't done any skill.
So if he doesn't do any skill then he doesn't get the damage transfer debuff up which
is not what you want. You really want him to move I feel that maybe even going for
a lethal build on him maybe viable.
So I see Atalanta whom I totally did not see just now.
So my Kyle is down.
Why?
Oh my Kyle died to poison.
Why do I feel like there's gonna be a really tough battle?
We are still back to the three Magic Heroes
who have a lot of survivability in arena.
I need him to his darkstrike but he doesn't.
I think we lost this. Silvesta is not moving as much as he is supposed to.
And I kind of forgot that this review's/video's about Kyle right
So I guess you guys can see how Kyle survives
People have given me mixed reviews about Kyle. Some people say Kyle is helping them,
some people saying that Kyle looks really bad. I lost another match.
Ok. We're gonna change things up. We're gonna give Kyle...
The thing is, why I'm not
giving him the Gelidus' Might is because it is on a Willful Ring and I think
Willful Rings are slowly, already going to be going to look useless.
So you definitely want Kyle as a attack leader because that gives him two
attacks already so yeah so this will be his third attack and you will proceed to
remove buff already and he also removes buff on that skill
so I don't know how many.
He has the potential to remove seven turns in just
know that in just that amount of time so that is a very very sick point if he has
the Gelidus' Might accessory.
If it was 100%,
then he would definitely remove
seven turns if it coincides with his every third attack, with his chain effect
and right now if you can see the opponent Silvesta is already blinking.
His berserk
So lots of counter and movement from Kyle which is very good.
Lots of damage transfer as well as you can see once he has his damage transfer
you will see no damage touch him and in fact the opponent will receive,
one of the opponent I think whoever has that chain will receive the damage instead.
We'll see this clearer in the dungeon video which will come up later.
So the more ideal situation is if I have Guardian ring with the Might
Or Guardian ring with anything. I think Guardian ring needs to go on Kyle instead Willful Ring.
If everyone is going to use a Kyle and Willful Ring is just going to be super useless.
We will do one more match hopefully this redeems our last first two losses.
So this user..
has p2p in his ID so
this is gonna be a tough one
Oh so Kyle immediately dies due to the
piercing so this is why you need the Guardian Ring.
Otherwise I mean look if
your Kyle doesn't go first and puts up his damage transfer shield
then he's just gonna take all the piercing damage in the world.
Wow this is fast. This is really fast.
I think I need to give him accuracy rate.
At least the damage transfer's up now.
which means the Bathory is going to get a lot of crap.
So Rin still has the damage transfer I think
she just got hit with the damage transfer but of course there's no use
because it's on Rin
I think this will do damage to transfer as well. Let us see...
Yup, it does.
And it killed the opponent Kyle and
I died to reflect. So reflect immunity is important inculcate
This team is pretty strong, really strong.
So hard to take down
I guess I can't redeem myself.
But I hope this video has been useful.
I won't think Kyle is very bad.
You just really need to get his accessories right and that is
the problem right now because accessories
having the right accessories,
and having the best accessories the Gelidus accessories us is so hard to
come by and I think that is a major problem for a lot of players unless you
really spend money and get rubies you know whales are going to be really good
at this because you got tons of accessories without without even sparing any thoughts.
So yeah that was my review for Awakened Kyle.
What do you think of a Awakened Kyle? Let me know in the comments below and I'll see you guys in
my next video for his dungeon run and I haven't really tried it so it will be
the first time I'm gonna record it and post it ok?
Thank you and see you
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