The 32X has four exclusive space-based shoots with three being fairly well known for fairly
specific reasons.
Darxide for its rarity, Zaxxon's Mother base 2000 due to its relation to the famous
franchise, and Star Wars Arcade for being a Sega-developed Star Wars game.
The final game is Stellar Assault.
If you grew up with a 32X there is a good chance you weren't aware this game existed
or bypassed it thinking it was a crappy Star Wars the Arcade Game knock off just like you
did when you saw the movie Whats Up, Atlantic Rim and of course the Texas roadside massacre.
Is this another case of a crappy series trying to capitalize off of pop culture, or one that
legitimately deserves to be discussed?
This is Retro Impressions Stellar Assault Series Review
Stellar Assault is a first party title developed by Sega, and release in the summer of 1995
under the title of Shadow Squadron in North America.
This is a 3D space combat simulator that gives the player full control of the ship in an
extremely large and open area.
The story here is incredibly basic.
A fleet of large ships is heading toward your home world and have snuck past the early warning
systems putting them in a position where you are the only ship close enough and powerful
enough to stop them.
This game is chock full in the options menu, especially when considering the era in which
this game released.
You can change your flight controls, select the color of yours and the enemies ships,
customize the controller layout, utilize the object viewer to inspect the various in-game
ships, and take advantage of a few options relating to sound.
There's a two-player option allowing for a pilot and gunner setup.
Personally, I've never liked these arrangements, but it's available if you do.
The controls are very responsive with this game making full use of the six button controller
and then some.
Even the mode button has its own unique action being utilized for changing the view from
1st person to 3rd.
The ship controls about as you would expect, allowing the player to control the pitch,
yaw, and roll of the craft.
When you start you are presented with a choice of two unique ships that not only control
very different but also offer the player unique weapon and strategy opportunities.
Feather 1 is a nimble ship that utilizes auto firing twin laser fire cannons allowing you
to hold down the A button and let the cannons rip.
It's also equipped with guided multi-targeting laser torpedoes and a spectral shield.
Feather 2 is a heavy class ship with a high powered manual fire single laser cannon meaning
you have to smash the A button for every shot you take.
It also has access to a single target energy torpedo and a stronger shield.
After you select your ship you can choose between an on-rails type experience or retain
the ability to fly the ship yourself.
I personally can't imagine not flying the ship because that's half the fun, still,
I appreciate the fact that it's included and have in fact read where people prefer
this over the full manual setup.
Once you've made your choice you'll be treated to a really awesome startup and launch
sequence before being briefed for the first mission.
It's fairly straightforward, destroy all the ships that have just moved out of hyperspace.
When you start the actual mission a few things are displayed and they are all very important.
The green bar is your speed, you can speed up and slow down your ship as needed.
The blue bar is your shield, and the red bar is your energy reserves.
It's important we talk about the two ships once again and how they operate with these
things in mind.
Both ships use energy and shield to perform a certain task such as speeding up, activating
the spectral shield, and launching torpedoes.
If you don't manage these reserves carefully they could deplete well into the middle of
a mission causing you to fail.
Luckily the feather 1 has the opportunity to refill its energy after each mission leaving
you with a fully restored ship as you move on to the next mission.
The feather 2, on the other hand, doesn't receive this option meaning you are stuck
with the energy reserves you start the game with until the very end.
On top of this, those reserves are used to repair your shield after each mission.
At this point, you might be thinking that the feather 2 is far inferior to the 1, but
there is one last thing to cover, and that's the barrage of missiles and torpedoes you
will be encountering in this game.
If can get quite hairy out there and only the feather two has a cannon powerful enough
to destroy them making it my preferred ship, and the ship I recommend tackling this game
in.
As you move onto the second mission you will need to intercept
17 fighters and 3 capital ships guarding an acceleration gate the enemy is setting up
too quickly bring in additional warships.
From there you're off to take out the enemies resupply stations that are set up in an asteroid
belt.
It's fairly easy to avoid the asteroids allowing you to focus on taking down your
assigned targets.
Warping to the next location, you will be intercepting an armada consisting of 11 capital
ships including their flagship class Carvelus and 17 fighters.
This is quite frankly the best level in the game and the one I find the most impressive
due to the sheer number of onscreen enemies you can encounter at one time.
The last mission before the final boss
Pits you against two more of the incredibly tough Carvelus battleships,14 very aggressive
fighters, and an extremely large and easy to take down Carrier.
By the end, it's clear that the enemies intention is to destroy a planet.
They have constructed a large laser cannon and are in the process of activating it meaning
we need to take this thing out before it goes live.
This is a timed stage giving you exactly 3 minutes with very little time to spare.
If you run out of time, the cannon activates leading to a cool experience as it pulls your
craft toward it killing you in the process.
This cannon is protected by an outer ring of slave units.
You must destroy this ring to reveal the weak spot of the weapon.
Once you've done that, the clock is reset to two minutes.
Take out the cannon, you will become victorious.
With the game over, the credits roll, and even though there is no ending It's still
extremely satisfying to play and to finish.
After the game restarts you will notice a new option called trace.
This appears whenever you have finished the game win or lose and is an instant replay
of your entire last play through.
It's a cool addition, especially considering a play through can play between 1 and 2 hours.
This game is extremely interesting in that aspect that every mission and battle revolves
around taking down Capital Class ships along with the standard squadrons of fighters you
might anticipate in this style of game.
There is a fantastic assortment of ships to go up against and some real strategy required
not only in how you approach the ships you need to destroy but also how you manage your
remaining energy.
So let's talk about the graphics, this is an absolutely stunning game.
If you're like me and love the flat shaded polygon look, this game knocks it out of the
park.
The draw distance is incredible, the number of large objects displayed at one time is
impressive, and the sheer scale of the capital ships you encounter along with their squadron
of fighters is ASTONISHING.
Some people feel that the backgrounds are a bit dull, but I think that 's unfair considering
the graphical style used here.
In fact, the attention to the detail that is there is well thought out.
My personal favorite is how your home Star increases in size as you approach closer level
after level.
Let's talk about some common complaints starting with the audio.
It's average, nothing more nothing less and without a doubt, it's the worst part of
this packaged experience.
Most of the loops are fairly repetitive although there are a few that really shine.
I also received some negative comments for my family regarding some of the sound effects
being a bit on the annoying side.
Still, I didn't find any of it to be personally annoying and even though I feel the soundtrack
is just average, it's still enjoyable to listen to while playing the game As it fits
the atmosphere nicely.
One oddity I found is you seldom if ever take fire from behind.
I mean the more aggressive enemy fighters will ram into you from behind in the later
levels, but rarely will you need to deal with enemy fire from ships your not facing.
Maybe this was for the best making for a cleaning gaming experience, and quite frankly it might
have made beating the game near impossible if it was an implemented feature.
There is also an issue people have regarding the ships Energy depletion.
Personally, I think this was a brilliant move the forces the player to make hard decisions
about the use of certain ship features, and without a doubt makes the game more difficult.
That's a good thing though as this game is perfect in the difficulty department as
far as I'm concerned, and would be a pushover without this restriction in place.
That's it for now.
I hope you've enjoyed this episode.
Feel free to leave a positive or negative comment letting me know your thought.
If you would like to chat or keep up to date on channel related news follow me on twitter
@ Jenovi and until next time, you've been watching Retro Impressions.
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