Thứ Ba, 28 tháng 8, 2018

News on Youtube Aug 28 2018

Sometimes it occurs to me that I was a little unfair to the Douk Douk in my original review.

As you know I accidentally bought the smaller Double Douk- when a larger almost the same

price one exists.

Let me amend that review and do a quick comparison video that's only slightly less unfair.

We'll call it milking the Douk Douk.

In order to not waste any more of your precious internet time let's look at the dimensions

of this two sans blue lines because in comparisons this how we do it.

The overall length and weight.

Both are very light weight knives- lighter than most modern social media tactical blades.

And very thin too . The lanyard loop is not included.

Blade size and cutting edge.

If you don't live in an area with judgy less tactical co workers or less tactical

knife laws go big.

Blade is made from a rust curious carbon steel.

Lube your suit curious knives to prevent rust.

Handle size and grip area.

Again loop isn't included.

A loop is a blank canvas for a social media paracord and bead masterpiece.

Spine thickness and handle thickness.

The handles while not thick are still pretty stout.

Ok are we at tallnesses.

The construction of these two knives is identical as are the charming old world back alley murder

aesthetics.

The blade on the larger Douk x2 gives you slightly less crowded uhh… vine artwork

and the full Made in France sentence where as it's just France on the smaller one.

Both have carbon steel blades, that rust and darken if you leave moisture unattended on

them for mere minutes.

Light coats of mineral oil or 3 in one oil help prevent corrosion.

And contrary to a non knife persons assertion that blades that rust suck- that's not true-

it just happens to be the properties of the steel.

More carbon content in the steel the more rust is generally the rule of thumb.

The handle between the two is just a simple piece of rigid folded steel.

There' isn't much flex to the steel.

The blade is a harder than average pull for a non locking slip joint.

It's a two stage motion grab with both fingers, pull stop and pull.

Close I like to hold the handle one stage move my fingers

then ease it close.

It's a two handed open and close.

Handle is ok comfortable… it's not sharp on the inside edges, but I have held more

comfortable knives.

Quick size comparison.

Large and small.

The large is preferable and more useful.

Both are stout rigid knives.

About as quote hard use as you can get in a non locking knife.

I prefer the handle grip and extra half an inch of the larger douk squared.

If you had to buy one or the other buy this one.

The loop on the back of the small one is slightly smaller.

These are dry condition knives, but you can use them in wet conditions if you mind sitting

moisture and bring your lube.

How about against the Spyderco Para Military 2.

This knife has a pocket clip, has a more corrosion resistant blade, costs about $140 and is an

easy one handed opening and closing- other than the price this is why I would chose this

knife to carry every day.

Opinel no 8.

It's wooden and probably less robust if you tend to treat your knives like shit.

If you're doing boring stuff not to worry.

Mercator.

This is a locking knife.

i like it.

You can get a pocket clip on it now for cheap right here in the US for about $30.

Carbon steel blade though.

Ok are we done?

Not if we haven't batoned!

I think that was a grave over sight on the original Douk video which you should watch

after this one because I'll link it at the end.

This is a pretty tough knife and it's a pretty reasonable $30.

If you like these sorts of review check out my other videos, subscribe to my channel.

Give the video a thumbs up.

Follow me on Instagram.

Leave a comment.

Donate to my Patreon, thanks for watching.

Liszt's Hungarian Rhapsody plays as idiot batons.

fap fap

For more infomation >> Douk Douk Large vs Small Comparison Review - Duration: 7:09.

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UNBOXING & REVIEW: AORUS K9 Optical Keyboard! - Duration: 5:51.

Disclaimer: I AM currently sponsored by AORUS to do a giveaway, but this review is UNBIASED, and the sponsorship itself does NOT affect my views in this review.

For more infomation >> UNBOXING & REVIEW: AORUS K9 Optical Keyboard! - Duration: 5:51.

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3D Model of BEN 10-WildMutt RIGGED Review - Duration: 1:16.

For more infomation >> 3D Model of BEN 10-WildMutt RIGGED Review - Duration: 1:16.

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3D Model of Alien Fighte Review - Duration: 1:26.

For more infomation >> 3D Model of Alien Fighte Review - Duration: 1:26.

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Survival MD PDF Review-Survival MD Book By Dr. Radu Scurtu-How To Treat An Ill Person In A Disaster - Duration: 2:49.

Robert Grey, a mechanic who is about forty years of age, has put together a new survival

guide which is quite comprehensive and can help an ordinary person to acquire the skills

and knowledge which can be useful when confronted with emergency situations, especially in times

when providers of health care and hospitals are not easily accessible.

Click the link in the description below this video for details.

According to Robert, the primary cause of death from emergencies arises because of infection

and disease, and this is where the system in America is lagging behind first world countries

in its ability to cope with such situations.

This has been amply demonstrated when the natural disaster Katrina struck, it found

Americans not having access to enough of medical supplies as well as providers of health care.

According to his claims, that is what inspired him to collaborate with a Romanian doctor,

Radu Scurtu, to create a course that could impart knowledge to ordinary Americans, so

that they could use the techniques used in third world countries to prevent illnesses

and diseases that are a consequence of major disasters.

Besides the main Survival MD guide, the two authors, Grey and Scurtu also offer as a bonus,

a report with a title, �How to Survive Without Prescription�.

This information can be very useful in finding alternative medicines that can help you to

remain healthy, when prescription medicines cannot be accessed.

Survival MD can allow you to survive and remain healthy during a disaster, even when medical

professionals are unavailable.

You will learn how to put together a first aid kit, how to make a quick diagnosis so

that the right treatment is administered, how to use alternative medicines, and a lot

of other things.

This course, the Survival MD, has been written so that it can be easily understood by the

layperson and does not require you to be a medical professional.

Reading this can equip you in just the quarter of an hour to be prepared for medical emergencies

and be more knowledgeable than many professionals from the developed world.

The information is based on Research and Experience.

It took Robert Grey ninety days and the expenditure of some money before he could put together

the information given in this guide.

According to him, he traveled for months through different countries to gather the information

relevant to medical survival, and the guide also takes Dr. Radu�s experience and knowledge

into account.

That is why this guide is pretty unique and contains information that we didn�t see

in other survival guides.

The program laid down in Survival MD is cost effective.

It can give you knowledge and skills that will help you to deal with any disasters without

requiring any reference to hospitals and medical professionals.

If acquire the Survival MD guide and you are in any way dissatisfied with it, Rob Grey

promises that you will get a full refund.

Click the link in the description below this video for details.

For more infomation >> Survival MD PDF Review-Survival MD Book By Dr. Radu Scurtu-How To Treat An Ill Person In A Disaster - Duration: 2:49.

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Boosterplug review / opinião - Duration: 5:42.

Hi everyone

As you all know, i got the BoosterPlug

I made the installation but, and i don´t know why, i got the install video corrupted.

So, i won´t be sharing it, but will now give you my impressions about the Boosterplug

For those who don´t know, the intake air sensor, is located exaclty over the ram air, below, the panel.

It´s over the Air entrance, to the Air Box.

I was able to get him behind the panel. The air sensor from Boosterplug, i got it right at the air entrance.

Now, about what i think about it

As i had told you before, i don´t have acess to a Dyno, so i can´t be sure about the mix is better or not.

The main diferences that i do feel, is about the acelleration, and deacelleration, wich where already expected

Ido feel the motor a bit more linear

And it seems to be a better tunned engine sound

Be aware that this are small changes. Don´t expect to feel the same as a repro would.

In my case, changes are even smaller, because i have almost stock. Still have the cat, and the exhaust valve.

You will probably feel bigger changes on a bike with bigger mods, and no repro, as it will be a bit more unbalanced.

What else, have i felt....

In low range, she used to do a bit of a loss, and it has gone by 80 to 90 % of that loss.

It has not gone at 100%, but it is almost fully gone.

I am talking of a loss, bettween the 2000 rpm to 4500 rpm range

That was the range where i used to feel the small loss, and now, i simply can´t feel it.

I started to feel that small loss, after the K&N install. I think, it was getting to much air.

So, in my opinion, the BoosterPlug is installed, and APROVED!!!!!

Do not expect to buy the BoosterPlug, instead of a repro. It won´t work that way.

You don´t get 10 horse power You don´t get 50 km/h more You don´t get 1000 rpm more.

What it does, is to give you a more balanced bike, with a engine working even better.

The BoosterPlug APROVED!!!!!

If you want to buy it, please visit the Extreme-Bikes website www.extreme-bikes.com

All you have to do, is to get there, and give you bike Brand, Model and year.

Remember to give Model and Year, because BoosterPlug work on every bike, but the connectors are not the same

For more infomation >> Boosterplug review / opinião - Duration: 5:42.

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3D Model of monster octopus v4 Review - Duration: 0:26.

For more infomation >> 3D Model of monster octopus v4 Review - Duration: 0:26.

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Review de botas tácticas Marca Rombar - Duration: 6:08.

Review of boots tactical of the brand Rombar

Thanks for watching!!!

For more infomation >> Review de botas tácticas Marca Rombar - Duration: 6:08.

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3D Model of Realistic Little Boy Review - Duration: 3:41.

For more infomation >> 3D Model of Realistic Little Boy Review - Duration: 3:41.

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Shadow Squadron 32X Review | Stellar Assault Series Review Part 1 | Is this a 32X hidden Gem? - Duration: 8:56.

The 32X has four exclusive space-based shoots with three being fairly well known for fairly

specific reasons.

Darxide for its rarity, Zaxxon's Mother base 2000 due to its relation to the famous

franchise, and Star Wars Arcade for being a Sega-developed Star Wars game.

The final game is Stellar Assault.

If you grew up with a 32X there is a good chance you weren't aware this game existed

or bypassed it thinking it was a crappy Star Wars the Arcade Game knock off just like you

did when you saw the movie Whats Up, Atlantic Rim and of course the Texas roadside massacre.

Is this another case of a crappy series trying to capitalize off of pop culture, or one that

legitimately deserves to be discussed?

This is Retro Impressions Stellar Assault Series Review

Stellar Assault is a first party title developed by Sega, and release in the summer of 1995

under the title of Shadow Squadron in North America.

This is a 3D space combat simulator that gives the player full control of the ship in an

extremely large and open area.

The story here is incredibly basic.

A fleet of large ships is heading toward your home world and have snuck past the early warning

systems putting them in a position where you are the only ship close enough and powerful

enough to stop them.

This game is chock full in the options menu, especially when considering the era in which

this game released.

You can change your flight controls, select the color of yours and the enemies ships,

customize the controller layout, utilize the object viewer to inspect the various in-game

ships, and take advantage of a few options relating to sound.

There's a two-player option allowing for a pilot and gunner setup.

Personally, I've never liked these arrangements, but it's available if you do.

The controls are very responsive with this game making full use of the six button controller

and then some.

Even the mode button has its own unique action being utilized for changing the view from

1st person to 3rd.

The ship controls about as you would expect, allowing the player to control the pitch,

yaw, and roll of the craft.

When you start you are presented with a choice of two unique ships that not only control

very different but also offer the player unique weapon and strategy opportunities.

Feather 1 is a nimble ship that utilizes auto firing twin laser fire cannons allowing you

to hold down the A button and let the cannons rip.

It's also equipped with guided multi-targeting laser torpedoes and a spectral shield.

Feather 2 is a heavy class ship with a high powered manual fire single laser cannon meaning

you have to smash the A button for every shot you take.

It also has access to a single target energy torpedo and a stronger shield.

After you select your ship you can choose between an on-rails type experience or retain

the ability to fly the ship yourself.

I personally can't imagine not flying the ship because that's half the fun, still,

I appreciate the fact that it's included and have in fact read where people prefer

this over the full manual setup.

Once you've made your choice you'll be treated to a really awesome startup and launch

sequence before being briefed for the first mission.

It's fairly straightforward, destroy all the ships that have just moved out of hyperspace.

When you start the actual mission a few things are displayed and they are all very important.

The green bar is your speed, you can speed up and slow down your ship as needed.

The blue bar is your shield, and the red bar is your energy reserves.

It's important we talk about the two ships once again and how they operate with these

things in mind.

Both ships use energy and shield to perform a certain task such as speeding up, activating

the spectral shield, and launching torpedoes.

If you don't manage these reserves carefully they could deplete well into the middle of

a mission causing you to fail.

Luckily the feather 1 has the opportunity to refill its energy after each mission leaving

you with a fully restored ship as you move on to the next mission.

The feather 2, on the other hand, doesn't receive this option meaning you are stuck

with the energy reserves you start the game with until the very end.

On top of this, those reserves are used to repair your shield after each mission.

At this point, you might be thinking that the feather 2 is far inferior to the 1, but

there is one last thing to cover, and that's the barrage of missiles and torpedoes you

will be encountering in this game.

If can get quite hairy out there and only the feather two has a cannon powerful enough

to destroy them making it my preferred ship, and the ship I recommend tackling this game

in.

As you move onto the second mission you will need to intercept

17 fighters and 3 capital ships guarding an acceleration gate the enemy is setting up

too quickly bring in additional warships.

From there you're off to take out the enemies resupply stations that are set up in an asteroid

belt.

It's fairly easy to avoid the asteroids allowing you to focus on taking down your

assigned targets.

Warping to the next location, you will be intercepting an armada consisting of 11 capital

ships including their flagship class Carvelus and 17 fighters.

This is quite frankly the best level in the game and the one I find the most impressive

due to the sheer number of onscreen enemies you can encounter at one time.

The last mission before the final boss

Pits you against two more of the incredibly tough Carvelus battleships,14 very aggressive

fighters, and an extremely large and easy to take down Carrier.

By the end, it's clear that the enemies intention is to destroy a planet.

They have constructed a large laser cannon and are in the process of activating it meaning

we need to take this thing out before it goes live.

This is a timed stage giving you exactly 3 minutes with very little time to spare.

If you run out of time, the cannon activates leading to a cool experience as it pulls your

craft toward it killing you in the process.

This cannon is protected by an outer ring of slave units.

You must destroy this ring to reveal the weak spot of the weapon.

Once you've done that, the clock is reset to two minutes.

Take out the cannon, you will become victorious.

With the game over, the credits roll, and even though there is no ending It's still

extremely satisfying to play and to finish.

After the game restarts you will notice a new option called trace.

This appears whenever you have finished the game win or lose and is an instant replay

of your entire last play through.

It's a cool addition, especially considering a play through can play between 1 and 2 hours.

This game is extremely interesting in that aspect that every mission and battle revolves

around taking down Capital Class ships along with the standard squadrons of fighters you

might anticipate in this style of game.

There is a fantastic assortment of ships to go up against and some real strategy required

not only in how you approach the ships you need to destroy but also how you manage your

remaining energy.

So let's talk about the graphics, this is an absolutely stunning game.

If you're like me and love the flat shaded polygon look, this game knocks it out of the

park.

The draw distance is incredible, the number of large objects displayed at one time is

impressive, and the sheer scale of the capital ships you encounter along with their squadron

of fighters is ASTONISHING.

Some people feel that the backgrounds are a bit dull, but I think that 's unfair considering

the graphical style used here.

In fact, the attention to the detail that is there is well thought out.

My personal favorite is how your home Star increases in size as you approach closer level

after level.

Let's talk about some common complaints starting with the audio.

It's average, nothing more nothing less and without a doubt, it's the worst part of

this packaged experience.

Most of the loops are fairly repetitive although there are a few that really shine.

I also received some negative comments for my family regarding some of the sound effects

being a bit on the annoying side.

Still, I didn't find any of it to be personally annoying and even though I feel the soundtrack

is just average, it's still enjoyable to listen to while playing the game As it fits

the atmosphere nicely.

One oddity I found is you seldom if ever take fire from behind.

I mean the more aggressive enemy fighters will ram into you from behind in the later

levels, but rarely will you need to deal with enemy fire from ships your not facing.

Maybe this was for the best making for a cleaning gaming experience, and quite frankly it might

have made beating the game near impossible if it was an implemented feature.

There is also an issue people have regarding the ships Energy depletion.

Personally, I think this was a brilliant move the forces the player to make hard decisions

about the use of certain ship features, and without a doubt makes the game more difficult.

That's a good thing though as this game is perfect in the difficulty department as

far as I'm concerned, and would be a pushover without this restriction in place.

That's it for now.

I hope you've enjoyed this episode.

Feel free to leave a positive or negative comment letting me know your thought.

If you would like to chat or keep up to date on channel related news follow me on twitter

@ Jenovi and until next time, you've been watching Retro Impressions.

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