Thứ Ba, 28 tháng 8, 2018

News on Youtube Aug 29 2018

Over the last few months, I've been playing a lot of Stardew Valley on the

Nintendo Switch. When I first got the system, I made a video about it here on

my YouTube channel and an overwhelming amount of people recommended this game

to me, so I figured I needed to try it. Give this video a thumbs up if you play

stardew valley as well! if you haven't played stardew valley, it's a farming

simulator with retro style pixel graphics, it's really cute and really

like, chill and fun but there are so many things in the game that you can do. And

one thing that I love about this game is that they just let you do whatever you

want. You can grow vegetables if you want, you can raise animals on your farm and

milk cows and make stuff out of the products that you get from them. If you

wanted to, you could just hang out in the mines fighting monsters and getting

different kinds of metals, you can just talk to people in the town all day if

you want to. They really don't seem to care what you do in this game and I love

that kind of freedom. So when I first got the game, I played through a couple of

days, I bought some seeds and tried to set up my farm. And I didn't really

initially understand what all the fuss was about. I felt like I was really

struggling to get enough money to actually buy the things I needed to

progress in the game and I wasn't really sure that I was going to keep playing it.

And then I blinked and probably 6 hours went by and I was still playing. And then

I realized what the big deal was and why everyone loves it so much, and that is

that the timing of a full day in the game is barely enough to really satisfy

the urge that you have to play this game and so, when you go to bed at the end of

the day and a new day starts right away, you kind of want to play through the

following day. Whether I'm in the middle of something when I had to go to bed and

I didn't want to forget what that thing was and I wanted to just make sure that

I got a chance to do it, or I just wasn't ready to stop playing and wanted to keep

going. This timed daily format of the game is just incredibly engrossing, you

don't want to stop! You wake up and there's another day right in front of

you and you want to go out and do the same thing again the next day! And I

found that once I really got my farm set up, it just got really fun and I wanted

to keep playing. Last night, I actually completed my community center in the

game, which was very exciting. I'd been working on that for a while. But in

general I really like having a consistent routine in the game and I

look forward to repeating that every day. I don't know what it is about doing the

same thing every day in this game, but it just seems really rewarding. I got my

farm set up the way I like it, it's so chill that I'm able to relax while I'm

playing it, but I also feel like I've done something. I feel like I've been

productive after a few days in the game. So I thought that today, I would go

through and tell you what a typical day looks like on my stardew valley farm.

Because I just feel like every single person is going to have a totally

different approach to how they play this game, it's probably pretty interesting to

hear how someone else plays it and if you play stardew valley too, I would love

to hear about some of your favorite things to do in the game, so leave them

in the comments below. So the first thing that I do when I turn on the Switch and

open up a new morning in stardew valley is I get up and I go find my wife,

wherever she may be, I am married to Emily in the game. She's the one with the

blue hair who works at the bar and she is super cool and kind of weird and she

also makes stuff out of fabric. So if you know me, that's probably not surprising

to you. In the game, we adopted a baby so I go find the baby and throw the baby up

in the air and catch him and then before I leave the house, I go down into the

cellar and check if any of my aged barrels are done. For a while, I was aging

cheese and wine and beer, but now I'm kind of at the point where I just want

to sell the cheese and not take up space down there, so I'm just aging wine and

beer in my cellar. Then I go outside and I can kind of choose what I want to do

next. My farm is a little bit all over the place. I have a lot of different

things that I could focus on on an individual day, but honestly, if I were to

go through and attend to every single thing I have on my farm

every day, it would fill the whole day up and I wouldn't really have a chance to

go into town and talk to people and go mining and things like that. My priority

at the moment is making sure that I go and visit the pigs that I am raising. I

have two barns with a bunch of pigs and a stone wall outside, so I let the pigs

out so they can look for truffles, which I found is the best way to make money in

this game. So I go around and I hug all the pigs and make them happy and pick up

any truffles that they've already found, and then I go and drop off the truffles

to make truffle oil and you can sell truffle oil in the game

for a lot of money so I have a ton of those little oil making machines and I

just pop all, as many truffles as I can find into those machines. Over the course

of the day, I'll go and grab more truffles that the pigs have found and

put them in and pull out the oil that's already been made and then I go and put

that in my box to sell it. Really, I don't feel like I need all of the other

animals because as long as I'm selling truffle oil, I make enough money to make

sure that I can afford whatever it is that I want to buy in the game. But I

also have chickens, ducks, a rabbit, cows, and goats. So if I have time that day I

go around and hug all of them and collect all of the different animal

products that those animals make. I'll run over and pop some eggs into the

machines to make mayonnaise and pop some milk into the machines to make cheese. So

for produce on my farm. I feel like this game got a lot less annoying and a lot

more fun once I was able to make the little sprinklers that automatically

water all of your plants. So I have spots set up around each of the sprinklers so

I'm not planting any plants in a spot that doesn't get automatically watered.

That way, I don't have to worry about them dying if I forget or if like, a tree

grows in the way of me being able to see what's waiting to be watered. I find that

that made things a lot easier in the game, so I will go around and pick up

anything that's sprouted that day. I have a lot of those barrels that make jelly

and pickled vegetables set up, but they take a while for them to finish so every

once in a while, I'll go check on them and see if they need something new to be

put in there. Otherwise I just sell my produce unless it's something that can

be put into a mill or a keg and those things, I save in a little box just in

case I need them when they're ready to go. I have a lot of those wooden boxes

that you can make set up and color-coded to remember what's in them, and I have

one box that's probably the most important one, where I keep all of my

leftover wine and beer from the kegs and any leftover hops or grapes that I have,

So that way, when some spaces in my cellar open up, I can go in and swap them

out with anything that's in that box waiting to go. I also have the greenhouse

set up now and I put one of each of the different fruit trees along with just an

assortment of year-round produce in my greenhouse. I love that it doesn't matter

the time of year, anything will grow in there and having all of the fruit trees

available at all times is pretty awesome especially if you get a neighbor who

asks for a specific one. I'll mostly go in there if I need something, but a

lot of times, I don't have time to check it. I also almost never check the cave on

my farm anymore. It's just mushrooms and the truffles are

better anyway and so I don't really look in there too often. So that's a lot going

on in my farm, so you can probably understand why I don't do all of those

things every single day. If I end up having time to leave my farm, I like

going over to the secret woods and getting all the stuff out of that area

especially because I need the hard wood in order to make more oil makers for the

truffle oil. I tend to save my mining when I have a full day with good luck

because I die down there pretty often or it gets to 2:00 a.m. and it's just,

yeah I'm not a big fan of the mines but you have to go in there if you want

metal and you need metal to make a bunch of things, so every once in a while

I'll go down there and just get as much stuff as I can and then come back out

and hope that I don't have to do it again for a while.

I don't really interact that much with the townspeople. I'll talk to the people

if I see them around and give them gifts if I happen to have stuff that I don't

really want, but that's not really my favorite part of the game. I do like that

they have all those fun cutscenes that they'll show you as you develop your

friendships with them more, but I definitely focus on running my farm and

taking care of my animals more than I focus on actually nurturing the

community around it. I don't go to the desert super often, I don't fish very

often, I found that fishing was incredibly difficult and for a while I

couldn't even figure out how to physically do it. But now I'm a little

better at it, so I just kind of only did that to fill up my community center and

complete that and I now probably will ignore fishing for a while. Obviously, there

are still so many more things that you can do in the game and I try to be

well-rounded when I have extra time on a day, if I haven't fished in a while I'll

go and do that, or I'll go pick up stuff and forage for things, but that's kind of

my approach when I start a new day in the game. So I think I'll stop there for

now. I really like that the game isn't super stressful and I can kind of make

it whatever I want it to be. I find that I like having this game around because

for a long time, I wasn't doing anything just to relax by myself and so now that

I have it, I'll sit and I'll play through a few days. It kind of calms me down

helps me de-stress, makes me feel like I've been productive even though I

haven't really been productive. So the fact that

I've been giving myself a chance to just sit down and play this game every

once in a while has been really nice. I'm looking forward to reading your stardew

routines in the comments below and if you don't play this game but you've

still made it this far into this video, what is something that you like to do to

relax and take time for yourself? Thanks for watching and I'll see you soon!

For more infomation >> Stardew Valley Daily Routine & Review on Nintendo Switch | @laurenfairwx - Duration: 9:21.

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Searching: Movie Review - Duration: 0:58.

Does Searching serve up white-knuckle thrills?

"911, what's your emergency?"

"I'm calling to report a missing person."

Most definitely.

John Cho stars in this clever internet-centered mystery

about a father desperately trying

to track down his missing daughter.

"She didn't attend school on Friday."

Even though the movie unfolds almost entirely on computer screens,

it's still packed with chilling suspense.

So expect lots of plots twists, arguments,

and some fighting, but nothing graphic, violence-wise.

"Mr. Kim, is everything okay?"

As for other iffy stuff, there's one F-bomb,

plus a few references to smoking pot.

Underlying the story are messages about perseverance

and the importance of communication.

Common Sense says Searching is OK for teens 13 and up.

For more age-appropriate media picks, visit us at commonsense.org.

For more infomation >> Searching: Movie Review - Duration: 0:58.

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UNBOXING & REVIEW: AORUS K9 Optical Keyboard! - Duration: 5:51.

Disclaimer: I AM currently sponsored by AORUS to do a giveaway, but this review is UNBIASED, and the sponsorship itself does NOT affect my views in this review.

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Survival MD PDF Review-Survival MD Book By Dr. Radu Scurtu-How To Treat An Ill Person In A Disaster - Duration: 2:49.

Robert Grey, a mechanic who is about forty years of age, has put together a new survival

guide which is quite comprehensive and can help an ordinary person to acquire the skills

and knowledge which can be useful when confronted with emergency situations, especially in times

when providers of health care and hospitals are not easily accessible.

Click the link in the description below this video for details.

According to Robert, the primary cause of death from emergencies arises because of infection

and disease, and this is where the system in America is lagging behind first world countries

in its ability to cope with such situations.

This has been amply demonstrated when the natural disaster Katrina struck, it found

Americans not having access to enough of medical supplies as well as providers of health care.

According to his claims, that is what inspired him to collaborate with a Romanian doctor,

Radu Scurtu, to create a course that could impart knowledge to ordinary Americans, so

that they could use the techniques used in third world countries to prevent illnesses

and diseases that are a consequence of major disasters.

Besides the main Survival MD guide, the two authors, Grey and Scurtu also offer as a bonus,

a report with a title, �How to Survive Without Prescription�.

This information can be very useful in finding alternative medicines that can help you to

remain healthy, when prescription medicines cannot be accessed.

Survival MD can allow you to survive and remain healthy during a disaster, even when medical

professionals are unavailable.

You will learn how to put together a first aid kit, how to make a quick diagnosis so

that the right treatment is administered, how to use alternative medicines, and a lot

of other things.

This course, the Survival MD, has been written so that it can be easily understood by the

layperson and does not require you to be a medical professional.

Reading this can equip you in just the quarter of an hour to be prepared for medical emergencies

and be more knowledgeable than many professionals from the developed world.

The information is based on Research and Experience.

It took Robert Grey ninety days and the expenditure of some money before he could put together

the information given in this guide.

According to him, he traveled for months through different countries to gather the information

relevant to medical survival, and the guide also takes Dr. Radu�s experience and knowledge

into account.

That is why this guide is pretty unique and contains information that we didn�t see

in other survival guides.

The program laid down in Survival MD is cost effective.

It can give you knowledge and skills that will help you to deal with any disasters without

requiring any reference to hospitals and medical professionals.

If acquire the Survival MD guide and you are in any way dissatisfied with it, Rob Grey

promises that you will get a full refund.

Click the link in the description below this video for details.

For more infomation >> Survival MD PDF Review-Survival MD Book By Dr. Radu Scurtu-How To Treat An Ill Person In A Disaster - Duration: 2:49.

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Review of boots tactical of the brand Rombar

Thanks for watching!!!

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Shadow Squadron 32X Review | Stellar Assault Series Review Part 1 | Is this a 32X hidden Gem? - Duration: 8:56.

The 32X has four exclusive space-based shoots with three being fairly well known for fairly

specific reasons.

Darxide for its rarity, Zaxxon's Mother base 2000 due to its relation to the famous

franchise, and Star Wars Arcade for being a Sega-developed Star Wars game.

The final game is Stellar Assault.

If you grew up with a 32X there is a good chance you weren't aware this game existed

or bypassed it thinking it was a crappy Star Wars the Arcade Game knock off just like you

did when you saw the movie Whats Up, Atlantic Rim and of course the Texas roadside massacre.

Is this another case of a crappy series trying to capitalize off of pop culture, or one that

legitimately deserves to be discussed?

This is Retro Impressions Stellar Assault Series Review

Stellar Assault is a first party title developed by Sega, and release in the summer of 1995

under the title of Shadow Squadron in North America.

This is a 3D space combat simulator that gives the player full control of the ship in an

extremely large and open area.

The story here is incredibly basic.

A fleet of large ships is heading toward your home world and have snuck past the early warning

systems putting them in a position where you are the only ship close enough and powerful

enough to stop them.

This game is chock full in the options menu, especially when considering the era in which

this game released.

You can change your flight controls, select the color of yours and the enemies ships,

customize the controller layout, utilize the object viewer to inspect the various in-game

ships, and take advantage of a few options relating to sound.

There's a two-player option allowing for a pilot and gunner setup.

Personally, I've never liked these arrangements, but it's available if you do.

The controls are very responsive with this game making full use of the six button controller

and then some.

Even the mode button has its own unique action being utilized for changing the view from

1st person to 3rd.

The ship controls about as you would expect, allowing the player to control the pitch,

yaw, and roll of the craft.

When you start you are presented with a choice of two unique ships that not only control

very different but also offer the player unique weapon and strategy opportunities.

Feather 1 is a nimble ship that utilizes auto firing twin laser fire cannons allowing you

to hold down the A button and let the cannons rip.

It's also equipped with guided multi-targeting laser torpedoes and a spectral shield.

Feather 2 is a heavy class ship with a high powered manual fire single laser cannon meaning

you have to smash the A button for every shot you take.

It also has access to a single target energy torpedo and a stronger shield.

After you select your ship you can choose between an on-rails type experience or retain

the ability to fly the ship yourself.

I personally can't imagine not flying the ship because that's half the fun, still,

I appreciate the fact that it's included and have in fact read where people prefer

this over the full manual setup.

Once you've made your choice you'll be treated to a really awesome startup and launch

sequence before being briefed for the first mission.

It's fairly straightforward, destroy all the ships that have just moved out of hyperspace.

When you start the actual mission a few things are displayed and they are all very important.

The green bar is your speed, you can speed up and slow down your ship as needed.

The blue bar is your shield, and the red bar is your energy reserves.

It's important we talk about the two ships once again and how they operate with these

things in mind.

Both ships use energy and shield to perform a certain task such as speeding up, activating

the spectral shield, and launching torpedoes.

If you don't manage these reserves carefully they could deplete well into the middle of

a mission causing you to fail.

Luckily the feather 1 has the opportunity to refill its energy after each mission leaving

you with a fully restored ship as you move on to the next mission.

The feather 2, on the other hand, doesn't receive this option meaning you are stuck

with the energy reserves you start the game with until the very end.

On top of this, those reserves are used to repair your shield after each mission.

At this point, you might be thinking that the feather 2 is far inferior to the 1, but

there is one last thing to cover, and that's the barrage of missiles and torpedoes you

will be encountering in this game.

If can get quite hairy out there and only the feather two has a cannon powerful enough

to destroy them making it my preferred ship, and the ship I recommend tackling this game

in.

As you move onto the second mission you will need to intercept

17 fighters and 3 capital ships guarding an acceleration gate the enemy is setting up

too quickly bring in additional warships.

From there you're off to take out the enemies resupply stations that are set up in an asteroid

belt.

It's fairly easy to avoid the asteroids allowing you to focus on taking down your

assigned targets.

Warping to the next location, you will be intercepting an armada consisting of 11 capital

ships including their flagship class Carvelus and 17 fighters.

This is quite frankly the best level in the game and the one I find the most impressive

due to the sheer number of onscreen enemies you can encounter at one time.

The last mission before the final boss

Pits you against two more of the incredibly tough Carvelus battleships,14 very aggressive

fighters, and an extremely large and easy to take down Carrier.

By the end, it's clear that the enemies intention is to destroy a planet.

They have constructed a large laser cannon and are in the process of activating it meaning

we need to take this thing out before it goes live.

This is a timed stage giving you exactly 3 minutes with very little time to spare.

If you run out of time, the cannon activates leading to a cool experience as it pulls your

craft toward it killing you in the process.

This cannon is protected by an outer ring of slave units.

You must destroy this ring to reveal the weak spot of the weapon.

Once you've done that, the clock is reset to two minutes.

Take out the cannon, you will become victorious.

With the game over, the credits roll, and even though there is no ending It's still

extremely satisfying to play and to finish.

After the game restarts you will notice a new option called trace.

This appears whenever you have finished the game win or lose and is an instant replay

of your entire last play through.

It's a cool addition, especially considering a play through can play between 1 and 2 hours.

This game is extremely interesting in that aspect that every mission and battle revolves

around taking down Capital Class ships along with the standard squadrons of fighters you

might anticipate in this style of game.

There is a fantastic assortment of ships to go up against and some real strategy required

not only in how you approach the ships you need to destroy but also how you manage your

remaining energy.

So let's talk about the graphics, this is an absolutely stunning game.

If you're like me and love the flat shaded polygon look, this game knocks it out of the

park.

The draw distance is incredible, the number of large objects displayed at one time is

impressive, and the sheer scale of the capital ships you encounter along with their squadron

of fighters is ASTONISHING.

Some people feel that the backgrounds are a bit dull, but I think that 's unfair considering

the graphical style used here.

In fact, the attention to the detail that is there is well thought out.

My personal favorite is how your home Star increases in size as you approach closer level

after level.

Let's talk about some common complaints starting with the audio.

It's average, nothing more nothing less and without a doubt, it's the worst part of

this packaged experience.

Most of the loops are fairly repetitive although there are a few that really shine.

I also received some negative comments for my family regarding some of the sound effects

being a bit on the annoying side.

Still, I didn't find any of it to be personally annoying and even though I feel the soundtrack

is just average, it's still enjoyable to listen to while playing the game As it fits

the atmosphere nicely.

One oddity I found is you seldom if ever take fire from behind.

I mean the more aggressive enemy fighters will ram into you from behind in the later

levels, but rarely will you need to deal with enemy fire from ships your not facing.

Maybe this was for the best making for a cleaning gaming experience, and quite frankly it might

have made beating the game near impossible if it was an implemented feature.

There is also an issue people have regarding the ships Energy depletion.

Personally, I think this was a brilliant move the forces the player to make hard decisions

about the use of certain ship features, and without a doubt makes the game more difficult.

That's a good thing though as this game is perfect in the difficulty department as

far as I'm concerned, and would be a pushover without this restriction in place.

That's it for now.

I hope you've enjoyed this episode.

Feel free to leave a positive or negative comment letting me know your thought.

If you would like to chat or keep up to date on channel related news follow me on twitter

@ Jenovi and until next time, you've been watching Retro Impressions.

For more infomation >> Shadow Squadron 32X Review | Stellar Assault Series Review Part 1 | Is this a 32X hidden Gem? - Duration: 8:56.

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Time tracking for agencies – Timely review - Duration: 1:57.

I think the one of the key points of

making an agency success

is keeping a grasp on everything.

We started Yummygum

with just two people

and it's really easy to keep track of each other.

As you grow

You automatically get more people in

and it's harder to keep track of everything

that's happening in your agency.

Automatically tracking your time

is definitely where the future is,

and for us Timely is the solution that

checks all the boxes that we want with time tracking

and no more.

And that's really important:

not only from the point of view of

making sure you bill the right hours to your clients;

it's also important to keep track of

the efficiency of the people working in your company -

having more insight into how much time we spend on tasks

and trying to optimize wherever we can.

Whenever we have a new project,

we always try to find a similar project

we've done in the past,

look it up in Timely,

see how much time we spent on specific tasks,

and determine if we either

charge per hour to a client

or if we charge a fixed price.

We're generally a company that enjoys

tools that do one thing well and very well,

and I think that's where Timely really excels

in comparison to, for example,

Harvest or Toggl.

You just turn it on and it's out of your mind -

just focus on the work you're doing

and afterwards double-check:

you can just see whatever tools you worked in,

how much time you spent

and confirm whatever's in there.

It's a really handy tool to keep an eye on

how much time we've spent

and how much time we have left,

for specific tasks within a project.

We know where we excel

and we know where we struggle.

I think in under five minutes

I've taught someone how to use Timely -

and especially when you're creative,

you don't want to get distracted by anything

as mundane as time tracking.

The most enjoyable part is that

you don't have to think about it anymore.

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