Thứ Ba, 29 tháng 1, 2019

News on Youtube Jan 29 2019

Hi there!

Here at FilterEasy we get lots of questions like,

"Why do I need air filters from my home?"

Or, "How are you guys so cool?"

But the number one question we get asked is,

Really?

That's the number one question?

Fine.

Well, what if?

*mash mash shmash mash*

How long? Just long enough.

How viral?

Alright, let's make it viral.

Kittens?

Let's get all the kittens. Why are we gunna hold back?

All the kittens.

Let's go full monty!

Alright, let's make an award winning commercial!

*DUBSTEP WHOMP WHOMP*

For more infomation >> What if Making an Ad for the Big Game Were as Simple as FilterEasy - Duration: 1:01.

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How to draw simple cute bird ||pencil drawing||easy fraw bird ||pencil art|| - Duration: 1:01.

For more infomation >> How to draw simple cute bird ||pencil drawing||easy fraw bird ||pencil art|| - Duration: 1:01.

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Provider Data Management Made Simple | Cognizant's TruProvider® - Duration: 1:54.

Provider directory inaccuracies have been at the forefront of news and

regulatory agencies. The directories are only the tip of the iceberg and how

difficult provider data management is for health plans. Most healthcare

organizations are unknowingly plagued with numerous healthcare provider data

management problems. Health plans are working around the clock to keep their

provider data updated to give their members an optimal care experience, but

health plans still cannot ensure their critical information about their

affiliated healthcare providers is consistently accurate and securely

available to all the IT systems and personnel that use it. Health plans

continue to gather information on providers in a multitude of ways and

from a variety of functional areas. They continue to create conflicting

repositories of provider data and thus continue to face the painstaking and

almost always manual validation of provider information. Cognizant TruProvider®,

a one-stop-shop solution for payers to enable holistic provider data

management. Cognizant TruProvider® is an integrated provider management platform

that cohesively operationalizes the key functions of the provider lifecycle by

integrating robust workflows, SLA tracking abilities, in role-based

dashboards. Some of the key enablers of using Cognizant TruProvider® solution

would be seamless integration with core healthcare applications, role-based

security enablement, stepwise semi-automated checklist, workflow

management, a comprehensive set of reports, data quality improvement and

letter generation capabilities. Cognizant TruProvider® solution offers you

numerous benefits like single source of truth for provider data, expedited

onboarding of providers, accurate credentialing, innovation and agility,

optimized cost of operations, simplified regulatory compliance and many more.

For more information, reach out to us at trueprovider@cognizant.com

For more infomation >> Provider Data Management Made Simple | Cognizant's TruProvider® - Duration: 1:54.

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Очень простой рецепт классического мисо-супа по вегану - Duration: 1:41.

Miso soup

Miso paste

Green onions

Wakame

Tofu

Soy sauce

Sesame seeds

Ginger

Allspice

Onion

Carrot

Garlic

Boil until the veggies become soft, filter

Wakame seaweed

From this point - no boiling

Miso paste

Tofu

Add hot sauce if you like

Decorate with green onions and sesame seeds

Ingredients proportions are in the video description

For more infomation >> Очень простой рецепт классического мисо-супа по вегану - Duration: 1:41.

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Tutorial: Simple Blender Animation (Thememaker's Toolkit) | Planet Coaster Tips - Duration: 13:24.

Hello there, welcome to Ms.RedNebula's PlanCo Tips - Thememaker's Toolkit Edition!

In this tutorial, we'll go over how to set up some simple animations in Blender - a pop-up

ghost, and a clock face with spinning hands.

This is a little more advanced than the sign tutorial, so I recommend watching that one first.

I'll put a link to that in the top-right corner!

You can use these techniques on your own creations, or if you'd prefer to follow along with the

tutorial, download the files in the description below.

Our ghost animation is based on this object, just a simple, flat cutout like you might

see in a budget dark ride.

I made this in the same way as I created the signs for the first tutorial.

I've positioned the ghost underneath the grid, which for now we can treat like the ground

from which the ghost will pop up.

All animations for the Thememaker's Toolkit are accomplished by attaching your mesh to

a special piece called a bone.

Most animations feature multiple bones, connected in a sort of skeleton called an armature,

but for this simple rig, we're just going to use one bone.

To add a bone, go to the Create tab at the left hand side of the screen and choose "Armature".

This object is a bone.

Its position doesn't matter much for this example, but just to get it out of the way,

let's shrink it and position it behind our ghost.

Up here in the Outliner, you can see our ghost cutout, as well as the armature group that

contains our bone.

There are several ways to parent the ghost to the bone, but here's an easy way.

In the Outliner, drag the Ghost_L0 object onto the Armature.

When this menu pops up, select "With Automatic Weights".

Weights are a somewhat complicated subject, but for this tutorial I'm going to handle

them as simply as possible.

Basically, the weight is how much influence a particular bone has over each vertex in

your mesh, on a decimal scale between 0 and 1.

When you only have one bone, any object you assign to it with automatic weights will have

all of its vertices 100% weighted to the bone, which is exactly what we want here.

Now, select the bone armature and go into Pose Mode.

When you right click the bone now, it will turn blue, meaning you have that bone selected

and can pose it.

The ghost cutout will move along with it.

By default, Blender will have a view called the Timeline open at the bottom of the screen.

If you don't see this, click and drag the diagonal lines at the bottom left corner of

the screen upward to open a new view.

Use the menu at the very left to change the view to Timeline.

The Timeline has a green line indicating the current frame.

Make sure the indicator is on frame 1.

You can see the current frame at the bottom of the view, you can also type a frame number

to jump there.

With the bone selected, you'll make a keyframe.

This first keyframe will tell Blender the position where you want your animation to begin.

You also need to tell it which property you want to animate - the rotation, location,

scale, or any combination of the three.

Click on this space and choose "Location".

Then, click the buttom with the key icon beside it.

Note a yellow line appears on the timeline, and the location property of your item is

yellow as well.

If you move along the timeline, the location attribute turns green, just an indicator that

at some point on the timeline, this property has at least one keyframe.

Move the timeline to where you want your ghost completely popped up.

By default, there are 24 frames per every second of animation.

To make the ghost pop up in half a second, place the timeline indicator on frame 12.

Move the bone straight up along the Z axis - the ghost will move with it.

You want your ghost just above the ground.

Press the Keyframe button again.

Now, when you move along the timeline between these keyframes, you'll see that Blender has

filled in all the frames in-between.

You can also use the Play button to see how fast the animation plays.

You can add more keyframes this way if you wish.

For the purpose of an animated object in Planet Coaster, you should always reset the object

to its starting point at the end of the animation.

In this case, we'll leave it up for 3 seconds, then ease it back down.

Let's look at another view that helps with animation.

Open a new view by clicking the diagonal lines and dragging up, and then change this view

to the Dope Sheet.

Here, you can see every keyframe attached to the selected bone, and you can select,

move, duplicate, or delete them.

You're at frame 12 now, so three seconds from that is frame 84.

Move the indicator to that frame.

On the Dope Sheet, right click on the second frame to select it.

Press Shift-D to duplicate the keyframe, and then move it over to frame 84, where your

indicator is.

The yellow bars in between just indicates there is no movement between those keyframes.

Next, give it a slow reset of 2 seconds.

Move the indicator out to frame 132.

Right click the very first frame, and duplicate it with Shift-D. Move it out to frame 132.

When you play the animation, the ghost pops up, stays, and then resets.

But there's still a long wait before the animation starts playing again!

In the Timeline, change the End frame to 132, the same as our last keyframe.

Now when you play the animation, it repeats right after it ends.

Of course, if you want to get a little more complex, you can add additional pieces to

an object like this, so it looks like it has some kind of pneumatic rig supporting its

animation, but that's up to you.

Our second animation is a little more complicated.

For this one, you'll need 3 bones - one for the static clock face, and one for each hand.

Go ahead and add an Armature.

In this case, the object is centered already, so the armature appears right where it needs to be.

If that's not the case for the piece you're working on, you can move the armature now

if you need to.

Shrink it and move it down until just the tip of the smaller end is showing.

Then, with the armature still selected, go into Edit Mode.

When editing an armature, you can move either end independently, select and adjust the whole

bone, and most importantly, you can add additional bones.

Select the "Tail" - the smaller end of the bone.

Go to Top Orthographic view - remember that is 5 and 7 on the numberpad.

Press E to extrude, which will create a new bone.

Drag this bone to match the clock's big hand.

Select the top of the original bone again.

Press E, and this time, drag it to match the clock's small hand.

When you have an armature with multiple bones, it's a good idea to name the bones to keep

track of them.

Select the original bone, and go into the Bone tab in the right hand menu.

The names don't matter in PlanCo, so let's call the first one "Root".

Select the bone for the big hand and name it something like "Hand_Big", and then name

the small one "Hand_Small".

That's it for the armature - return to Object Mode.

Next, we'll parent the clock face to the armature.

Since there's now three bones, using automatic weights would actually cause some problems,

as more than one bone would be set to influence different parts of the mesh.

This can work well for more complicated rigs, like an animal's body, but there's an easier

way for simple objects like this.

In the Outliner, drag the Clock_L0 object onto the armature.

This time, choose "With Empty Groups".

This means no bones will be automatically assigned any part of the mesh.

Now, select the clock face and go into Edit Mode.

You might also want to hide the armature in the Outliner so you can see the different

parts of the clock face more easily.

Let's take a quick look at this object.

The clock's mesh is made up of four separate parts - the clock face itself, the two hands,

and then the nose is just a small piece above the rest.

You can see the distinct pieces easily in Wireframe or Solid mode.

An easy way to select an individual piece is by hovering over it with the mouse and

pressing L. And remember, to deselect everything, press A.

We want to attach the clock's face and the nose to the Root bone.

Make sure they are the only two parts selected and then go to the Data tab in the right hand menu.

Under Vertex Groups, you'll see all of the bones listed.

Select "Root" and click "Assign".

Deselect them, and then select just the big hand.

In the Vertex Groups, select "Hand_Big" and then click "Assign".

Then, do the same thing for the small hand.

An easy way to make sure everything is done correctly is to scroll down the right Properties

panel and, under Mesh Display, turn on "Show Weights".

Then, when you click each Vertex Group, the section assigned to that bone will show in red.

You can turn off Show Weights when you're done verifying them.

Go back to Object Mode and make your armature visible again.

You may also want to switch back to Material shading so you can see the image.

Select the armature and go into Pose Mode.

When you select and rotate a bone, the corresponding hand moves with it!

Make sure you're rotating the hands in top orthographic view only, or otherwise limiting

their rotation to the Z axis, otherwise your animation will get weird very quickly!

Remember, you can always use Ctrl-Z to undo, or if you have one or more bones selected,

you can press Alt-R to snap them back to their original rotation.

In the keyframe type, choose Rotation.

Place a keyframe on the big hand in its starting position.

Let's make a 360 degree turn over the course of 60 frames.

Now most people's first thought is to go to frame 60, spin the hand all the way around,

and make another keyframe.

But it won't work, because Blender tries to extrapolate the shortest distance between

the two points - in other words, no distance at all.

An easy way to handle this is to do it in increments.

At frame 20, place a keyframe with the hand rotated 120 degrees - remember you can type

in the number for a precise measurement.

Then go to keyframe 40, rotate another 120 degrees, and place a keyframe.

Finally, to frame 60, rotate the last 120 degrees, and place a keyframe.

Set your entire animation to end at 60 frames so you can see it loop.

When you press play, it now spins, but there's an obvious problem!

It seems to slow down and speed up.

By default, animations in Blender ease in and out of transitions - great for many types

of animation, but not for a steady spin like this.

To fix it, open the Dope Sheet again.

Select all of the keyframes - the A key works to select all here, too - and then go to the

Key menu, Interpolation Mode, and choose "Linear".

There's one more tiny hitch at the end of the animation, when the hand is technically

at the 0 position for two frames in a row - it's there at the beginning of the animation

and 360 degrees later at the end.

Simply change the end of the animation to 59 instead of 60 to lop off that final frame,

and it will spin smoothly.

You can do the same for the other hand, perhaps spinning that one backwards instead.

If you're feeling adventurous, maybe add a tilting animation to the root bone to add

to the wackiness!

Remember that before you export, you'll need to create LODs, face the objects the correct

way, and apply the rotation and scale.

If you need a refresher on how to do any of those, give part 2 of my simple sign tutorial a watch.

There are a couple things about building the LODs that I want to point out, though.

Note that your object is now nested under the armature in the Outliner, so you'll have

to press the plus sign next to Armature to see it.

And for your LODs, you don't have to make any copies of the armature, only of the object

- so your finished project in this case would have one armature with Clock_L0, Clock_L1,

and so on, underneath it.

Any copies you make of the parented object will share its animation - all you have to

do is reduce the poly counts.

Also, when you're ready to export your file, the settings are the same as we did with the

sign in the previous tutorial - FBX 6.1 ASCII and Y Forward - but this time, you want to

leave the Animation option checked.

And that's it for simple animation!

Feel free to like or comment, and if you want random updates from my Planet Coaster exploits,

subscribe!

If you enjoy what I do and are interested in supporting the channel, check out my Patreon.

In addition to helping me out, you can also get fun perks like sneak peeks, voting on

future projects, and being the first to see new videos.

A big thank you to my current Patrons!

I am truly honored by your support.

That's all for now - Bye!

For more infomation >> Tutorial: Simple Blender Animation (Thememaker's Toolkit) | Planet Coaster Tips - Duration: 13:24.

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68,8 m² The Idea For A Simple, Modern, 3 Bedroom Home | Amazing Small House Ideas - Duration: 3:32.

68,8 m² The Idea For A Simple, Modern, 3 Bedroom Home | Amazing Small House Ideas

For more infomation >> 68,8 m² The Idea For A Simple, Modern, 3 Bedroom Home | Amazing Small House Ideas - Duration: 3:32.

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SIMPLE Abstract Painting Palette Knife - Just Playing around with Paints - For Beginners - Day#19 - Duration: 5:01.

For more infomation >> SIMPLE Abstract Painting Palette Knife - Just Playing around with Paints - For Beginners - Day#19 - Duration: 5:01.

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Simple Beautifull 2019 Instant Mobile House Park Model Deluxe Park Model From RV Trader - Duration: 6:49.

Simple Beautifull 2019 Instant Mobile House Park Model Deluxe Park Model From RV Trader

For more infomation >> Simple Beautifull 2019 Instant Mobile House Park Model Deluxe Park Model From RV Trader - Duration: 6:49.

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easy & simple tasty Fish fry చేప ముక్కలను ఈ విధంగా వేయించితే టేస్టీగా ఉంటాయి with English subtitles - Duration: 4:22.

For more infomation >> easy & simple tasty Fish fry చేప ముక్కలను ఈ విధంగా వేయించితే టేస్టీగా ఉంటాయి with English subtitles - Duration: 4:22.

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Free hand easy daily rangoli, simple muggulu, easy Kolams - Duration: 2:38.

muggulu designs

easy rangoli

easy kolams

For more infomation >> Free hand easy daily rangoli, simple muggulu, easy Kolams - Duration: 2:38.

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Dites adieu aux douleurs au cou et aux épaules avec ce simple exercice|Wiki Santé - Duration: 2:01.

For more infomation >> Dites adieu aux douleurs au cou et aux épaules avec ce simple exercice|Wiki Santé - Duration: 2:01.

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Just Simple Salad | Easy and Fresh Vegetables | Healthy Weight Loss Salad (In Telugu 2019) - Duration: 9:14.

Chop Romaine Lettuce and Place in a Serving Plate

Chop Cucumber Rounds and Top it on the Lettuce Leaves

Thinly Slice Celery Stick and Sprinkle over Lettuce Leaves and Cucumber Rounds

Chop Tomatoes in Circles and Arrange on Lettuce Leaves, Cucumber Rounds, Thinly Sliced Celery

Serve Simple Salad for Lunch and Dinner

Serve Salad either with Dressing or without Dressing

Click Pop-Up Suggestion Box Displaying on Top for Scrambled Egg Recipe

Check Out Scrambled Egg Recipe link in the Description Box below

For more infomation >> Just Simple Salad | Easy and Fresh Vegetables | Healthy Weight Loss Salad (In Telugu 2019) - Duration: 9:14.

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SAP Ariba - Simple pour vous ! - Duration: 2:07.

For more infomation >> SAP Ariba - Simple pour vous ! - Duration: 2:07.

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Simple Cumin Rice Recipe - Vegan, Vegetarian, and Gluten-Free! - Duration: 1:26.

Welcome to the Love for Rice Channel! I hope you enjoy this simple cumin rice recipe.

You will need 1 cup of washed white rice (long or short grain rice),

2 cups of water,

1 tablespoon oil or butter of choice,

1/2 a teaspoon of cumin seeds,

and ½ a teaspoon salt.

This will make approximately 2 large serving sizes with 120 calories per serving.

You may be able to serve another person if accompanied by a side dish.

Once the ingredients are gathered,

heat your pan on medium to high heat.

Add the oil or butter.

Once heated add your cumin seeds.

Be careful they do not burn.

After the cumin seeds become a little darker, carefully add the rest of your ingredients.

Mix your ingredients and let them sit until they have reached a boiling point.

Set the heat to low and place a lid on your pan.

Let your rice cook for approximately 8-10 minutes until there is no water left.

Turn off the stove and set your pan aside for a 5-10 minutes before serving.

Leaving the lid on will let the rice cook more thoroughly.

Your dish is now ready to serve and is a good source of carbohydrates, vitamins, and minerals.

I hope you liked this video.

If you did, please like and subscribe my channel.

For more infomation >> Simple Cumin Rice Recipe - Vegan, Vegetarian, and Gluten-Free! - Duration: 1:26.

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Simple comme bonjour 29 janvier 2019 3 étapes essentielles pour savoir quoi publier sur ses rése - Duration: 5:30.

For more infomation >> Simple comme bonjour 29 janvier 2019 3 étapes essentielles pour savoir quoi publier sur ses rése - Duration: 5:30.

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6 Simple Ways to Avoid Digital Burnout - Duration: 4:47.

Hi, I'm Sharmin from Digital Cooldown and this is a series that is all about how

can you notice our healthier online habits and so here are some tactics to

help you deal with digital burnout the first thing is slow down do things at

least 50% slower than you would usually do if you're reading an article you know

read more slowly like why do you have to read it so quickly if you're an

Instagram then really just appreciate this

it could be just like looking up at a dog for example and being like oh isn't

this I taking the moment to just kind of appreciate like its warm eyes and it's

cute little wet nose and it's silly kind of facial expressions the second thing I

recommend is do less okay so this comes down to like prioritization you know if

you if if there are three things that you have to do today what are they the

third thing I'd recommend is finding healthier wastes procrastinate things

like tidying up for instance like do the whole meri condo thing go to your

wardrobe and files and clothes I don't know whatever oh go for a walk

so to do what works for you but what I recommend is something that you know

requires a different physical posture so like maybe stretching

anything that kind of takes you away from you know just kind of I don't know

having your head down being quite slumped and being information-based

as well you know say even if it's just sitting down with nothing around you

taking five minutes to daydream and you know be bored out of your mind

that is a good way of doing something and I say make sure of something that

you want to do because you don't want to say okay my healthier way of

procrastinating is to do a an intense 45-minute here exercise routine which

means you just end up procrastinating even more from that and then beating

yourself up so you just come up with a list of things which are healthy

procrastination tactics and another thing I recommend that you do is to

check in just check in with yourself and how you actually feel at this moment I

mean if you're feeling tired and exhausted you know don't deal with that

by going to Instagram the tenth time and looking at puppies like that's tall it's

not necessarily going to help just just stop but I can't think how do I feel

right now like really is it sad is it angry

he just super super excited about something

and then remind yourself of why you're doing something and the other thing I

recommend is commit commit to something because even going through the process

of decision making is exhausting you're like oh should I reply to this email

right now what should I say should I reply to this message or should I go on

Twitter I can get rid of that kind of decision-making anxiety know what you're

doing and commit to it and the final thing I recommend is simplifying your

digital space so if you're watching this on a laptop you know ask yourself how

many tabs you have open right now like do you need all of them open so you know

I would say like one task one tab like one screen so I hope that you find these

tactics useful for dealing with digital burnout I think it is something that is

quite serious if we're constantly training ourselves to distract ourselves

and to interrupt ourselves then because he training us has to be in a constant

state of high alert and we're rewarding ourselves for for being distracted

instead of bleeding like meaningful lives and so on that note thank you for

watching this video remember to subscribe because there's a new video

every week and slow down like whatever you want to

do next remember to slow down to last commit to something and if you find

yourself exhausted have healthy aquatic Rastan ation check in with yourself and

simplify your digital space so enjoy that and I'll see you next week my next

PM

For more infomation >> 6 Simple Ways to Avoid Digital Burnout - Duration: 4:47.

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5 to 3 dots simple muggulu || easy Kolams||easy rangoli - Duration: 2:13.

kolam with dots

chukkala muggulu

muggulu designs

simple rangoli

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